I don't need the faceset to be redrawn, just the spritesheet. I am not talking about scaling the character, just resizing the file. That means if you want to use the sprite you have to delete one standing part of animation AND resize the whole thing. So you could make it 12x8 pixels and you sprites will be a single pixel. The RPGMaker MV software looks at whatever image you throw at it and divides it up in to 12x8. But now, I'm trying to use the MV's styled graphics, and this character doesn't look good with the larger pixels, so I'm searching for someone to redraw it using the MV's 48x48 frame style. Sprite sheet for MV has 8 characters, for XP only one. The size of the spritesheets made by the generator are 48x48 size tiles, for a total size of 576 pixels across, 384 pixels down. However, since it's for VX Ace, I had to resize each frame from 32x32px to 48x48 for MV, by using the basic GIMP resize tool. Well it's easy, almost all the character sprites are the same size, And photoshop has an automated feature where you can set up a task and simply repeat it for the entire folder, that is how I did 200 sprites in less then 10 mintues by just doing 1 recording the actions in the photoshop automate feature, then order it to repeat the same progress to all the pics in the folder you want to have. I am currently developing a game where I am using this sprite from Avery (Can be found here: ):ĮDIT: I was actually not authorized to put the picture here, so if you want to see it, please follow the first link and scroll down until you see the goat boy/girl
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |